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Panzer Leader Master Unit Function Charts

by Alan R. Arvold

The following chart lists all counters in the game of Panzer Leader. These include not only those in the game, but also those from the various articles in the General and the Boardgamer magazines. The following is the key to the chart:

Points: DYO points that the unit is worth. These are from the Panzer Leader DYO Point System by Robert Chiang. Note that some of the units have a second value in parentheses. If the unit is artillery, this value is its worth as Off-the-Board artillery. If the unit is an AFV, then this value is its worth if using the Functional Mobility for Turreted AFV's rule.

Unit: The name of the unit.

Weapon: Weapon Class of the unit in question:

A - Armor Piercing
H - High Explosive
M - Mortars
I - Infantry Light Weapons

Attack Modes: Type of attacks that the unit may make:

DF - Direct Fire
IF - Indirect Fire
OR - Overruns
CAT - Close Assault Tactics
AA - Anti-Aircraft
Those units which have an "N/A" above the dot in the Overrun column on the chart may only overrun Non-Armored target types of units.
Mines attack all units on them, except planes, at 2-1 odds regardless of target type.

Target: Target type of the unit in question:

A - Armored Target
NA - Non-Armored Target

Truck: The unit which has a dot in this column on the chart must use the Truck Movement Rates when moving on the board.

Carrier: The unit which has a dot in this column on the chart is a Carrier unit and may carry Passengers. Those units which have an "i" after the dot may only carry Infantry units as Passengers.

Pass: The unit which has a dot in this column on the chart is a Passenger unit and may be transported by a Carrier unit. Those units which have a "1/2" after the dot cost the Carrier units half of their Movement Allowance for that turn to pick up or drop off. Those without the "1/2" cost the Carrier units all of their Movement Allowance to pick up or drop off. The Tank Bridge may only be transported by the Valentine Bridge-Layer unit or by a unit specified in the special rules of the scenario.

Stack: The number of Stracking Points that the unit in question takes up in the hex. The maximum stacking allowance of a hex is four points. Fortification counters and any units stacked under count as one Stacking Point. No more than three Wreck counters may be stacked in a hex.

QM: The unit which has a dot in this column on the chart may use Infantry Quick-Time Speed.

Tur AFV: The unit which has a dot in this column on the chart may use the Functional Mobility for Turreted AFV's rule.

Arty FOF: The unit which has a "C" in this column on the chart must have a Carrier unit in the same hex when changing its Field-of-Fire when using the Artillery Field-of-Fire Limitations rule.

SSC: The unit which has a dot in this column on the chart may use the Smoke Shell Concentrations rule.

Factors: The counter values of the unit in question.